
Many of the melodic motifs are familiar, and so are the choice of instruments children’s humming, music box and electric piano - but this time expanded by a wider range of musical styles and instruments tailored for each level of the game. The range of emotions is richer and more dynamic, exploring not only the dread of being hunted by grotesque creatures but also feelings of togetherness and warmth. Little Nightmares II is a suspense-adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by the humming transmission of a distant tower.Ĭontinuing on where the soundtrack for the original game left off, Little Nightmares II goes beyond the claustrophobic chambers of The Maw and enters more open spaces. Six’s presence is represented by nativistic melodic motifs resembling children's rhymes - but with a bleak and nauseating twist that captures the deeply unsettling mood of The Maw and its influence on the visitors. The goal being to create a blurred line between musical elements and environmental sounds.

These are blended with sound elements from the game world itself: distant bangs on a metal hull, boat horns, pots and pans, metallic shrieks from a metal cage being dragged across a concrete floor. The main building blocks are recordings of acoustic instruments such as music box, trombone, accordion, and vocals - often heavily processed and filtered to create a surreal and otherworldly feel. The soundtrack spans everything from the calm ambient pieces of the game’s explorative moments, to the nightmarish industrial mayhem of the intense pursuit sequences.


Little Nightmares is a darkly whimsical tale about a girl called Six who must escape captivity from a vast, mysterious vessel called The Maw.
